DX11 CREATE IMAGE

Creates a blank image of the provided dimensions and format. You can optionally provide an initial colour to fill the image with
as well as whether to generate mip maps for your created image or not.
Note that you have to either set none of the initial colours (which will default to a completely transparent, black image) or all of them.

  Syntax
Return Dword = DX11 CREATE IMAGE(width, height, [format], [generateMipMaps], [red], [green], [blue], [alpha], [accessMode])
  Parameters
width
Dword
The width of the image in pixels.
height
Dword
The height of the image in pixels.
[Optional] format
Dword
The format of the created image. Corresponds directly to the DXGI_FORMAT enumeration that you can find on MSDN. Defaults to B8G8R8A8 which is the default used by DBPro as well.
[Optional] generateMipMaps
Boolean
Set to true to generate mip maps. Defaults to false if omitted.
[Optional] red
Float
The red component to fill the image with.
[Optional] green
Float
The green component to fill the image with.
[Optional] blue
Float
The blue component to fill the image with.
[Optional] alpha
Float
The alpha component to fill the image with.
[Optional] accessMode
Dword
Set to one of the ACCESSMODE_XXX constants. ACCESSMODE_DIRECT_CPUWRITABLE allows faster editing of the image from the CPU (but slower read times by the GPU), ACCESSMODE_GPUWRITABLE is needed to create an image that can be used as a read/write resource in a shader.

  Returns

The created image.

  See also

IMAGE Functions Menu
DX11 Function Categories